We’ve turned our focus to what was most engaging to kids – video games. Even the most learning-averse students in class can spend hours strategizing, seeking help from a friend, and researching how to get to the next level or unlock new avatars. There’s no shortage of motivation with video games. It’s not a coincidence; they are designed to keep players coming back for more.
This begs the question: Can we use video games to teach literacy skills? Yes, we can. This is the power of game-based learning. We’ve combined best practices in reading instruction, the Science of Reading, with genuinely fun gameplay.