A group of parents (five) from the positive sentiment cohort raised a mild concern with a moderate tone in our interviews (meaning the parents casually mentioned this) that the gameplay might be too fun, and the children were continuing to play after the educational activities were accomplished for the day. These parents were concerned that this gameplay time could be allotted to other educational activities. Although only five parents were concerned with this, our overall sample size suggests this might be an issue with any product that attempts to be both a game and educational.
Two of the youngest children in our study expressed difficulty with navigation. These younger children had difficulty exploring the virtual environment and finding their way in and out of side missions.
All parents expressed the need for a parent report that speaks the parent language with summaries of daily, weekly, monthly, and yearly accomplishments that allowed the parents to quickly assess the child’s progression. Some parents stated that a simplified parent report would help with the parents engage the student with word reinforcement strategies outside the game, such as a discussion about vocabulary over dinner. Research shows that children whose parents are involved in their education, perform better than children whose parents are less involved (e.g. Lara and Saracostti, 2019). Parental involvement is especially beneficial when it comes to language abilities (Hill and Craft, 2003). At the same time, other studies report that parents are not adequately involved in their child’s education because of lack of time due to work or raising multiple children (Baker et al., 2016). Thus, an informative and easy to follow progress report that parents could glance at quickly would facilitate parental involvement which in turn could further reinforce children’s vocabulary performance.